Marvel’s Spider-Man 2 releases for PC via Steam and Epic on Thursday, 30th January – and as we recently learned, it won’t require a PSN account to play after all. All of which brings us to Marvel’s Spider-Man 2’s PC system requirements, with Sony’s minimum specification targeting 720p at 30fps on Very Low settings. Those with considerably more powerful hardware (which is to say, an RTX 4090 and i K/Ryzen X3D) can aim for 60fps at 4K resolutions, using Very High Ray Tracing Ultimate settings. According to its co-chief, Insomniac Games is looking to adapt more of its games to film or TV. Marvel’s Spider-Man 2 swings out on PC tomorrow, January 30, Thankfully, Sony has caved in and won’t require a PlayStation Network account in order for gamers to play it on PC. Not only that, but Nixxes Software, the first-party Sony studio porting Marvel’s Spider-Man 2 to PC, also shared a look at the PC features we can expect from the webslinger’s latest adventure on PC.

We introduced all-new abilities and traversal options such as Symbiote Surge and Web Wings, and we’ve also expanded Marvel’s New York with new boroughs and side missions to explore. We’re also delighted to announce that the Fly N’ Fresh Suit Pack, our charity collab with non-profit Gameheads, will be available for PS5 players in October and PC on launch at no additional cost. As a sequel in a spectacular series, Marvel’s Spider-Man 2 is both blessed and cursed. Its story of two Spider-Men is a great time and a Spidey fan’s dream to play through as comic book pages are brought to life, elegantly walking the tightrope between light humour and heavier themes. Meanwhile, Insomniac refines a successful formula of combat and web-swinging without revolutionising either in major ways, making them comfy and familiar with just enough new tweaks and abilities to elevate them to fun new heights.

Other than that, they have one exclusive skill tree each, making for three in total. We’ll gain many abilities known from the previous games as well as some entirely new ones, unique for each character, coming in handy in combat and during stealth. Miles, for example, can attach a string of web between two specific points, letting him get above enemies and take them out quietly – even two at a time if they position themselves correctly. Other skills include chaining lightning or releasing lightning bursts. A Spider-Man 2 trailer with an extended gameplay demonstration was revealed during the latest PlayStation Showcase.

With the small exception of a Mister Negative boss fight, but he doesn’t do anything until that point. And I applaud them for trying to use new characters; however, it came at the cost of a cohesive universe. The first game laid the groundwork for how fun swinging as Spider-Man can be.

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The big twist in Spider-Man 2 is that… well, there’s two Spider-Men. Discussions regarding a proper sequel to Marvel’s Spider-Man began during the game’s development, with open story threads for future titles being teased across both it and Miles Morales. Jim Pirri and Tony Todd join the cast as the voices of Kraven and Venom, respectively. Aunt May’s Grave can be found in the graveyard in the north-west corner of the map (north-west corner of Harlem district).

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To cater to this, Marvel’s Spider-Man 2 on PC offers a wide range of graphics settings and presets, including options without ray-tracing, like dynamic resolution scaling. Check out an overview of the recommended specifications for a variety of graphics presets below. First up make sure you’re up to speed on everything that’s happened so far. To help you out, we’ve broken down everything you need to know before playing Marvel’s Spider-Man 2!

The game opens with a battle against a super-sized Marko Flint, known as Sandman, as he towers above Midtown. You swap between both Miles and Peter to bring him down as he blasts apart whole city blocks in a blind rage. Releasing exclusively on PlayStation 5, Marvel’s Spider-Man 2 is the sequel to two past titles — one a familiar Peter Parker origin story; the other, Miles Morales’ main gaming debut. The DLC also brings back multiple characters from the base game like Yuri Watanabe, Silver Sablinova and Screwball, just to name a few.

Development of Marvel’s Spider-Man, the first licensed game by Insomniac in its then-22-year history, began in 2014 and took approximately four years. NK88 was given the choice of using any character from Marvel’s catalog to work on; Spider-Man was chosen both for his appeal to the employees and the similarities in traversal gameplay to their previous game Sunset Overdrive (2014). The game design took inspiration from the history of Spider-Man across all media but Marvel Comics.